![]() I ended up pulling out my old Pod 2.0 for all my guitars (all the clean ones, besides a backing acoustic, the distorted rhythms, and the response distorted lead). "This mix is a very even division of credit for the arrangement, since Andrew would come up with ideas and bounce them off me and vice-versa through the entire process. Several nights of 4am mixing to get it done in time, but it was worth it! :-)" Overall a super fun experience, and a great collaborative environment. Once that was all set, I carved up his new sections slightly, recorded Steve's (Moonlapse) vocals to really kick up the metal-horns-in-the-air feel, and then added what Scaredsim would call a "classic OA ending", kicked up with a double-fakeout modulation. While I recorded lead guitars, he started on additional structure using the sections we had already started, and some additional clean parts, including some leads. Once I got the general structure outlined with bass, drums, and synths, Stevo came in and recorded the rhythm guitars to help flesh it out. ![]() "The approach that sort of naturally happened was a huge anthem, and I think even though the tempo of the ReMix is nearly double of the original, it really works. Also, this is the same source material that Sadorf ReMixed - twice! - so I think he gets a karmic "finder's fee" of sorts: it's a great piece, certainly some of the very best VGM to ever grace Sega's ill-fated Game Gear, and I'm really digging the different direction Luers & Bortz (sounds like a law firm) took it in. I always secretly KNEW we kicked ass! Actually OA, Stevo, and newcomer Moonlapse get all the credit. so while it was a team effort, it also shows how far he's come with his own growth as an artist Andrew also tied for 24th out of 36 entries last year at MAGFest 7, so he had shit to prove first time a sitting OCR judge has won DoD Hell, I'm just gonna open this writeup with the background notes Larry provided to me on IRC:
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